yeonghoey / subleerunker-gd

Godot Implementation of https://subl.ee/runker
MIT License
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Use Object.set_meta / get_meta to differenciate flame colors #102

Closed yeonghoey closed 4 years ago

yeonghoey commented 4 years ago

Currently, node group is being used but it's more like abusing the feature. Seems metadata is a better way to go.

yeonghoey commented 4 years ago

Because using Group for differenciating collision object is common pattern, I decided to leave as it is now.