Closed ryan77627 closed 4 years ago
Hello, if you mean MOTD shown in server list window, that this is impossible. Im MCBE we can not determine which forced host will client use when he connects. This is because we need to receive packet information which tells us right forced host.
If you mean wrong MOTD in player list window after player joins game, I can look on it. Right now, I think MOTD of first server is displayed there.
Version of Waterdog git:Waterdog-Bootstrap:1.15-SNAPSHOT:a556bfd:308 by md_5
Expected Behavior When adding a server with a forced_host url rather than the main url, the motd should reflect that of its associated server's motd entry
Actual Behavior When entering the url of a forced_host, the motd for the main proxy shows but the connection still works like expected.
Describe the bug Wrong motd shows for a forced_host entry on bedrock, even though ping_passthrough is false. Works as expected for java clients. I have two listeners setup, one for java and one for bedrock using raknet. The java motds display as intended, however the bedrock motds always display as the proxy's main motd
To Reproduce
Screenshots
None, can provide if needed.
Server software used: Waterdog pointing to GeyserMC instance