yesdog / Waterdog

Waterdog, a Yesdog fork of Waterfall/BungeeCord that adds Bedrock support.
MIT License
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Few issues with 1.16 update #126

Closed CupidonSauce173 closed 3 years ago

CupidonSauce173 commented 4 years ago

So there is some issues with the 1.16 update, here's a list. Using the latest version

You get stock in lobby, chunks doesn't load If you transfer to another server, it will spawn you in the sky There is no fall damage Some chunks doesn't load when you transfer to another server

Alemiz112 commented 4 years ago

Hi, please provide more details. What server software do you use?

I can not confirm any of this bugs. I have tested it will all possible combinations. Probably you are using wrongly updated server software.

CupidonSauce173 commented 4 years ago

I use the latest build of PMMP : PocketMin 3.14.0 for Minecraft: Bedrock Edition v1.16.0 (Protocol version 407)

Alemiz112 commented 4 years ago

With latest PMMP build there were no problem. Please check if any of your plugin is not causing this.

xxAROX commented 4 years ago

@Alemiz112 does Emotes work? PMMP-latest: i think skins are not loading, everyone is steve xd

CupidonSauce173 commented 4 years ago

I tried with all my servers and they use different plugins, the only common plugin is the core which doesn't interact with the world. The same issues happens in every servers, chunks doesn't fully load, I spawn in the sky and there is no fall damage

CupidonSauce173 commented 4 years ago

And those bugs never happened before, I've been using the network without the proxy those last days and I had none of those.

xxAROX commented 4 years ago

@CupidonSauce173 what for a Method do you use?

CupidonSauce173 commented 4 years ago

@CupidonSauce173 what for a Method do you use?

?

xxAROX commented 4 years ago

to transfer players

Alemiz112 commented 4 years ago

@xxAROX Yes skins does work. Disable trustedSkins only option in client settings. Functionality of emotes is not handled by proxy.

@CupidonSauce173 since PMMP 3.13 there are some chunks bugs caused by changed method of loading world chunks I think. If your core plugin teleport player on spawn, this is issue.

xxAROX commented 4 years ago

ah okay

muhammedbey commented 4 years ago

I get a BatchPacket error for some players

CupidonSauce173 commented 4 years ago

It's weird 🤔 as said, I was using the network without the proxy and I had no chunk issues, its only when I updated WaterDog

TobiasGrether commented 4 years ago

PMMP-latest: i think skins are not loading, everyone is steve xd

Can you check whether you have "Trusted Skins only" enabled in your Minecraft: BE Settings? You can find that option in Settings > Profile

TobiasGrether commented 4 years ago

I get a BatchPacket error for some players

What error do you get?

muhammedbey commented 4 years ago

I get a BatchPacket error for some players

What error do you get?

2020-06-28 19:33:08 Server|CRITICAL > UnexpectedValueException: "Too many packets in a single batch" (EXCEPTION) in "src/pocketmine/network/mcpe/protocol/BatchPacket" at line 101 2020-06-28 19:33:08 Server|DEBUG > #0 src/pocketmine/network/mcpe/protocol/BatchPacket(123): pocketmine\network\mcpe\protocol\BatchPacket->getPackets() 2020-06-28 19:33:08 Server|DEBUG > #1 src/pocketmine/network/mcpe/PlayerNetworkSessionAdapter(121): pocketmine\network\mcpe\protocol\BatchPacket->handle(object pocketmine\network\mcpe\PlayerNetworkSessionAdapter) 2020-06-28 19:33:08 Server|DEBUG > #2 src/pocketmine/Player(3483): pocketmine\network\mcpe\PlayerNetworkSessionAdapter->handleDataPacket(object pocketmine\network\mcpe\protocol\BatchPacket) 2020-06-28 19:33:08 Server|DEBUG > #3 src/pocketmine/network/mcpe/RakLibInterface(169): pocketmine\Player->handleDataPacket(object pocketmine\network\mcpe\protocol\BatchPacket) 2020-06-28 19:33:08 Server|DEBUG > #4 vendor/pocketmine/raklib/src/server/ServerHandler(99): pocketmine\network\mcpe\RakLibInterface->handleEncapsulated(string[15] 127.0.0.1 37545, object raklib\protocol\EncapsulatedPacket, integer 0) 2020-06-28 19:33:08 Server|DEBUG > #5 src/pocketmine/network/mcpe/RakLibInterface(109): raklib\server\ServerHandler->handlePacket() 2020-06-28 19:33:08 Server|DEBUG > #6 src/pocketmine/network/mcpe/RakLibInterface(99): pocketmine\network\mcpe\RakLibInterface->process() 2020-06-28 19:33:08 Server|DEBUG > #7 vendor/pocketmine/snooze/src/SleeperHandler(123): pocketmine\network\mcpe\RakLibInterface->pocketmine\network\mcpe\{closure}() 2020-06-28 19:33:08 Server|DEBUG > #8 vendor/pocketmine/snooze/src/SleeperHandler(85): pocketmine\snooze\SleeperHandler->processNotifications() 2020-06-28 19:33:08 Server|DEBUG > #9 src/pocketmine/Server(2264): pocketmine\snooze\SleeperHandler->sleepUntil(double 1593361988.0869) 2020-06-28 19:33:08 Server|DEBUG > #10 src/pocketmine/Server(2104): pocketmine\Server->tickProcessor() 2020-06-28 19:33:08 Server|DEBUG > #11 src/pocketmine/Server(1691): pocketmine\Server->start() 2020-06-28 19:33:08 Server|DEBUG > #12 src/pocketmine/PocketMine(273): pocketmine\Server->__construct(object BaseClassLoader, object pocketmine\utils\MainLogger, string[6] /root/, string[14] /root/plugins/) 2020-06-28 19:33:08 Server|DEBUG > #13 src/pocketmine/PocketMine(304): pocketmine\server() 2020-06-28 19:33:08 Server|DEBUG > #14 (11): require(string[61] phar:///root/PocketMine-MP.phar/src/pocketmine/PocketMine.php)

TobiasGrether commented 4 years ago

That should not occur without one of your players using stuff like Autoclicker or Nuker

AGTHARN commented 4 years ago

It's weird 🤔 as said, I was using the network without the proxy and I had no chunk issues, its only when I updated WaterDog

You can fix it by removing plugins like AlwaysSpawn.

Alemiz112 commented 3 years ago

Closing due to inactivity, please reopen of needed.