Closed CupidonSauce173 closed 3 years ago
Hi, please provide more details. What server software do you use?
I can not confirm any of this bugs. I have tested it will all possible combinations. Probably you are using wrongly updated server software.
I use the latest build of PMMP : PocketMin 3.14.0 for Minecraft: Bedrock Edition v1.16.0 (Protocol version 407)
With latest PMMP build there were no problem. Please check if any of your plugin is not causing this.
@Alemiz112 does Emotes work? PMMP-latest: i think skins are not loading, everyone is steve xd
I tried with all my servers and they use different plugins, the only common plugin is the core which doesn't interact with the world. The same issues happens in every servers, chunks doesn't fully load, I spawn in the sky and there is no fall damage
And those bugs never happened before, I've been using the network without the proxy those last days and I had none of those.
@CupidonSauce173 what for a Method do you use?
@CupidonSauce173 what for a Method do you use?
?
to transfer players
@xxAROX Yes skins does work. Disable trustedSkins only
option in client settings. Functionality of emotes is not handled by proxy.
@CupidonSauce173 since PMMP 3.13 there are some chunks bugs caused by changed method of loading world chunks I think. If your core plugin teleport player on spawn, this is issue.
ah okay
I get a BatchPacket error for some players
It's weird 🤔 as said, I was using the network without the proxy and I had no chunk issues, its only when I updated WaterDog
PMMP-latest: i think skins are not loading, everyone is steve xd
Can you check whether you have "Trusted Skins only" enabled in your Minecraft: BE Settings? You can find that option in Settings > Profile
I get a BatchPacket error for some players
What error do you get?
I get a BatchPacket error for some players
What error do you get?
2020-06-28 19:33:08 Server|CRITICAL > UnexpectedValueException: "Too many packets in a single batch" (EXCEPTION) in "src/pocketmine/network/mcpe/protocol/BatchPacket" at line 101 2020-06-28 19:33:08 Server|DEBUG > #0 src/pocketmine/network/mcpe/protocol/BatchPacket(123): pocketmine\network\mcpe\protocol\BatchPacket->getPackets() 2020-06-28 19:33:08 Server|DEBUG > #1 src/pocketmine/network/mcpe/PlayerNetworkSessionAdapter(121): pocketmine\network\mcpe\protocol\BatchPacket->handle(object pocketmine\network\mcpe\PlayerNetworkSessionAdapter) 2020-06-28 19:33:08 Server|DEBUG > #2 src/pocketmine/Player(3483): pocketmine\network\mcpe\PlayerNetworkSessionAdapter->handleDataPacket(object pocketmine\network\mcpe\protocol\BatchPacket) 2020-06-28 19:33:08 Server|DEBUG > #3 src/pocketmine/network/mcpe/RakLibInterface(169): pocketmine\Player->handleDataPacket(object pocketmine\network\mcpe\protocol\BatchPacket) 2020-06-28 19:33:08 Server|DEBUG > #4 vendor/pocketmine/raklib/src/server/ServerHandler(99): pocketmine\network\mcpe\RakLibInterface->handleEncapsulated(string[15] 127.0.0.1 37545, object raklib\protocol\EncapsulatedPacket, integer 0) 2020-06-28 19:33:08 Server|DEBUG > #5 src/pocketmine/network/mcpe/RakLibInterface(109): raklib\server\ServerHandler->handlePacket() 2020-06-28 19:33:08 Server|DEBUG > #6 src/pocketmine/network/mcpe/RakLibInterface(99): pocketmine\network\mcpe\RakLibInterface->process() 2020-06-28 19:33:08 Server|DEBUG > #7 vendor/pocketmine/snooze/src/SleeperHandler(123): pocketmine\network\mcpe\RakLibInterface->pocketmine\network\mcpe\{closure}() 2020-06-28 19:33:08 Server|DEBUG > #8 vendor/pocketmine/snooze/src/SleeperHandler(85): pocketmine\snooze\SleeperHandler->processNotifications() 2020-06-28 19:33:08 Server|DEBUG > #9 src/pocketmine/Server(2264): pocketmine\snooze\SleeperHandler->sleepUntil(double 1593361988.0869) 2020-06-28 19:33:08 Server|DEBUG > #10 src/pocketmine/Server(2104): pocketmine\Server->tickProcessor() 2020-06-28 19:33:08 Server|DEBUG > #11 src/pocketmine/Server(1691): pocketmine\Server->start() 2020-06-28 19:33:08 Server|DEBUG > #12 src/pocketmine/PocketMine(273): pocketmine\Server->__construct(object BaseClassLoader, object pocketmine\utils\MainLogger, string[6] /root/, string[14] /root/plugins/) 2020-06-28 19:33:08 Server|DEBUG > #13 src/pocketmine/PocketMine(304): pocketmine\server() 2020-06-28 19:33:08 Server|DEBUG > #14 (11): require(string[61] phar:///root/PocketMine-MP.phar/src/pocketmine/PocketMine.php)
That should not occur without one of your players using stuff like Autoclicker or Nuker
It's weird 🤔 as said, I was using the network without the proxy and I had no chunk issues, its only when I updated WaterDog
You can fix it by removing plugins like AlwaysSpawn.
Closing due to inactivity, please reopen of needed.
So there is some issues with the 1.16 update, here's a list. Using the latest version
You get stock in lobby, chunks doesn't load If you transfer to another server, it will spawn you in the sky There is no fall damage Some chunks doesn't load when you transfer to another server