Closed ghost closed 5 years ago
Ooh right, forgot Nukkit synapse protocol. I'll look into getting that added soon. Need to also add basic docs. You can still use the proxy for normal PC use, you just have to make 2 listeners (one with raknet: true, one with it false). As far as running nukkit in auth/online mode, that probably requires synapse protocol to function correctly. Otherwise we're unable to create our own 'mojang' signed auth bundle when connecting to the raw raknet protocol on an 'online' mode server.
By the way, we have natives? How to enable? I'm a PE user, not a PC.
And another by the way, protocol and network what i sended is from rewrite branch, will be better to use that instead of protocol what is used now on master
Thank you for your intention for this project. By you, ProtocolSupport TCP or Bedrock Raknet is better?
Btw, you can add support for this?:
https://github.com/NukkitX/Network
https://github.com/NukkitX/Protocol
And plugin support exist? Documentary API?
And about project: This add support only for PE or add support for Java Edition and PE?
Btw i discovered some bugs:
1) On player list we have 2 names : https://imgur.com/a/dG8dzH5
2) proxy don't have xbox-auth support, and that means if you have on a nukkit/pmmp server xbox-auth turned on, we get kick: https://media.discordapp.net/attachments/437913371820687361/568383336284815367/unknown.png?width=1214&height=683
3) It works, yay! https://media.discordapp.net/attachments/437913371820687361/568383794181308426/unknown.png?width=1214&height=683
But if we disable raknet, we can't come to server, so players can enter to sections without problem :( we need auth plugin, that means