Closed leytilera closed 4 years ago
That's just how it is for now. Will leave this open as a placeholder incase I feel like trying another approach later.
Does that mean, that it is currently not playable with Bedrock Edition?
It is, I currently use it in production without any errors when transferring from pm to pm
Seems to kill players after transfer due to fall damage, would a temp solution like disabling fall damage for 5 seconds upon spawning work?
I think you have a misconfiguration there somewhere, beceause for me, it works without any fall damage hackaround :/ Can others confirm the appearing of those fall damage death bugs?
@Legit4K @TobiasG-DE Thats a setting for the servers purely because the connection may drop some packets at the start. In my testing it works fine with NukkitX PSPE and PMMP so I can't say for sure. Maybe increase connection threshold
I have the problem on both, NukkitX and PSPE, but on PSPE I only cant interact with the world while on NukkitX I cant see anything in the world.
I just testet it with a fresh installation of Waterdog, but still the same issue
if the world never loads in nukkit, something else is wrong there
Nukkit is loading correctly, when I configure Waterdog to directly connect me to nukkit everything works fine. The problems are only after a server switch.
When i try to connect with Bedrock to the newest version of Waterdog I get this error: https://pastebin.com/HhVxfma2
using nukkit as the backend server?
No, PSPE
works fine for me
am running in to other issue
Can it be, that my issues have something to do with the transfer_group? How should I set them when I use Bedrock Servers?
TransferGroups can be used if you want the Fast Transfer only between specified servers. If you teleport from server 1 to server 2 and they are in different transfer groups, the proxy will do the slow MCPE default Transfer
Can someone who has it working please send me his config file?
This is definitely a weird problem. Some servers seem to have a different spawn pattern on load than others. Need to think of a way to unify em
Sadly still the same problem :(
@mpztilera please try to use the fallback transfer method: Put all servers in different transfer groups and disable the force default server on join. (If you get stuck in a loop that always sends you to the same server disable your waterdog plugins one by one till it starts working). If that doesn’t help please come back here
When I switch the Server with PE, I fall from the sky and am not able to interact with something in the world