Closed Hapique closed 4 years ago
Hi @Hapique! :wave:
So my first instinct is the space located in the name
property of the build step. I'm not sure or not if that's something I put in a catch for.
If this is an open-source project, I can go ahead and give it a fork to look more into the issue.
Let me know your thoughts.
Thanks!
Hi, thanks for your answer! I've changed the name but nothing changed.
Here is my project if you want to take a look: https://github.com/Hapique/Game-Design
So I looked into and congratulations! You did nothing wrong!
The default value I had for projectDir
was wrong causing it to fail if not set.
I created a new release v1.4.1
which should work without issue.
https://github.com/josephbmanley/build-godot-action/releases/tag/v1.4.1
If you encounter additional problems, feel free to reopen this issue.
Thanks for using this action! :smile:
I saw that there is another issue with the same name, it's not working for me and I don't understand why.
I get the following error while running the Action:
_fs_changed: Invalid export preset name: linux. Make sure
export_presets.cfgis present in the current directory.
The
export_presets.cfg
is at the root of my project (same forproject.godot
).I have the following config:
Thanks in advance for the help!