Open UpcraftLP opened 3 months ago
It looks like the editor is running in headless mode while doing nothing. Remember to use the --export
command line argument if you want the project to be exported – the editor will exit automtaically in this case.
The command line should look similar to this:
path/to/godot.binary --headless --export-release "Windows Desktop" path/to/output.exe
It looks like the editor is running in headless mode while doing nothing. Remember to use the
--export
command line argument if you want the project to be exported – the editor will exit automtaically in this case.The command line should look similar to this:
path/to/godot.binary --headless --export "Windows Desktop" path/to/output.exe
The action seems to be using --export-release
The action seems to be using --export-release
This is correct (--export
is a legacy option, which acted the same as --export-release
). I've edited my comment accordingly.
so.. it is doing exactly what you are suggesting already?
so.. it is doing exactly what you are suggesting already?
Yes :slightly_smiling_face:
Try adding --quit-after 100
in the command line. This quits after 100 process iterations (which should only happen after the project is done exporting). That said, --export
is supposed to have the editor close itself automatically once the project is done exporting.
but I dont have access to the process's command line..
I've tried setting up this action yesterday, but it seems like nothing ever happens. There is no console log, and after 6 hours github eventually cancelled all my builds.
The project is fairly simple, so that shouldnt be the issue (however note it does use C#/.NET).
If you need more details, you can find the failed run here.