ygda-org / farmicide

YGDA Second Sem Game
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v0.3.0 #6

Open arulandu opened 1 year ago

arulandu commented 1 year ago

key unsolved issue: how do we balance territory claiming with turret offense?

general:

other bugs:

plants:

rocks:

beacon/building:

walls

chickens:

arulandu commented 1 year ago

@jatloe feedback:

ontriggerenter harvest bug. if in trigger while plant, no oninteract toggle. use preferential / auto detect system instead. @calvy calvy dies too fast so he wants more health / he wants a healing mechanic calvy is smart cuz this allows u to go for territory territory domination should be 75% ish being able to stack same item so that you dont have to go back and forth for walls etc perhaps wall price increases by # on the board. maybe price increases for multi buy/place. increase farming prescence in the game... maybe kill ur chicken :o calvy is a meat eater :strong: passive income? maybe boost plant growth rate by standing near? for anti-blocking strat. money stronger attraction to owner player.

auto harvester: like a plant but it auto harvests. timer: how long game has been playing? maybe only on end screen. move in same direction for a while -> speed up. aka cooler movement. hold to interact is kinda annoying but its fine? random water/rocks which change gameplay. turrets break after a certain # of shots? make a dash?

global events. sun's out? winter etc. plant spawns money when it