Closed GoogleCodeExporter closed 8 years ago
Original comment by hannes.b...@gmail.com
on 28 May 2011 at 7:07
Original comment by hannes.b...@gmail.com
on 28 May 2011 at 7:20
The issue was fixed introducing an init() method in the SpritePhysics
interface. FighterStateImpl and ProjectileStateImpl methods where enhanced to
perform an physics init() on each startState method().
Original comment by hannes.b...@gmail.com
on 28 May 2011 at 7:38
Original comment by hannes.b...@gmail.com
on 2 Jun 2011 at 5:09
Original issue reported on code.google.com by
hannes.b...@gmail.com
on 27 May 2011 at 4:47