Open Rezasdemon opened 8 years ago
so I noticed I only have one folder in patches "pcsa00017" the only game I cared to play online. ux0:/patch/pcsa00017/eboot.bin is being launched instead of the gro0:/pathtogamecart/eboot.bin but for my other games it doesnt have patches so only lbp loads from the patch files and since this occurs the other games automatically shut down wifi since i didnt update them creating the patch folder for them so they launch from the cart causing the crash since wifi gets disabled on start with a message saying online features might be limited by this game so its possible the wifi is being turned off causing the crash, funny thing is when i wrote this issue i thought it had something to do with the fact my lbp is patched, maybe if i turn wifi off first from ps button ? or maybe if i goto go.henkaku.xyz and then install updates for all my game carts then go back to beta and try again but ima go test that now.
So two bugs in my post I think are:
my plugin does
sceiomkdir(); while(cont) { if pressed select + start show menu; } the menu works so the sceiomkdir must have been passed and at least returned from the function to continue to the menu.
when used maidump/vitamin games and the exact same file i use for taihen as i added _start and _modulestart for support of both but as i load the plugin from their eboot patch in games.txt it is successfull and all commands are executed same plugin. is this a possible permissions error ? do i need any special things for a skprx ?
All games are loaded from cartridges which might be my problem as it works perfect on all dumps I've tried. I used _start for eboot.bin vitamin / maidump calls but while testing i renamed the ux0:/plugins/game.txt -> ux0:/plugins/game.txtbak so any dump game tests were not interfering
GRAVITYRUSH (US)
*PCSA00011 ux0:tai/REZAPEEK.skprx #crashed ux0:plugins/REZAPEEK.suprx #crashed
FREEDOMWARS (US)
*PCSA00147 ux0:tai/REZAPEEK.skprx #crashed ux0:plugins/REZAPEEK.suprx #crashed
LBP (US)
*PCSA00017 ux0:tai/REZAPEEK.skprx #success ux0:plugins/REZAPEEK.suprx #success
When I tested the following code and replaced my plugin rezapeek with this test dummy build the folder was not created in any case and all games crashed again except lbp. Lbp did not successfully call the sceiomkdir but it did not crash either. when I loaded my plugin into lbp it was successful and loaded the bliter menu and handled my menu variables nicely, but it still did not create the directories my plugin tried to make. are these functions deprecated ? am i not building the skprx correctly ? I made a skprx file but its just a suprx file renamed to skprx.