Closed SYSUykLin closed 6 months ago
Thank you for your interest in our work.
I am not completely clear on your statement. The meaning of the sentence is just that LBS is introduced as a method to determine the deformation of dense Gaussians using sparse control points.
Our paper aims to synthesize high-quality and novel views of dynamic scenes while also facilitating the manipulation of motion through the use of ARAP deformation strategy and LBS. Gaussian splatting is employed as the 3D representation to ensure fast and high-quality rendering. With the user's selection of control points and subsequent dragging, motion editing can be achieved in real-time. EditableNeRF is an impressive piece of work that just caught my attention and thank you for your introduction. While it appears to be focused on editing only and lacks real-time interactive editing, it is nonetheless a remarkable achievement that we plan to cite in our paper!
Thanks for your reply. I see.
Hello: Great paper. I have two questions. 1) In 4.2. Dynamic Scene Rendering, u say
What I understand is the current number of the GS can not support the keypoints training, so we need the generate more points via LBS to train. Is that right?
2) Another paper "EditableNeRF: Editing Topologically Varying Neural Radiance Fields by Key Points" is similar to u, Is there any difference at the method aspect?
Thanks