Open yijiano opened 1 week ago
Loaded the program with about 100k events and it took about 30 seconds to load everything and it can definitely go way higher, so I think it might be dependent on each user's computer processing power to load the files.
At the same time, I think it is highly unlikely for any user to even have 10k events saved as these events will be removed once the user think that it is redundant so loading will not be of an issue for computer with slower processing power.
Team chose [response.Rejected
]
Reason for disagreement: Thank you for responding. Indeed, it might have been a device issue, rather than a functionality issue. This is rather peculiar as I ran the app on a relatively new gaming laptop, with all settings which would have throttled performance disabled.
However, as the main justification provided for the rejection of the bug was that it was not reproduceable, I would like to contest the response that the dev team has chosen. I feel that the response response.Rejected
is not appropriate, as the more appropriate response response.CannotReproduce
should have been used instead.
I had a very long data.txt file, and it seems to have caused the program to not initialize properly. I have kept it running on the side for quite a long while.
The breaking point seems to be about 10,000 entries.
Steps to recreate: