yin / yngine

Automatically exported from code.google.com/p/yngine
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Shaders doesn't work #1

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. Implement any GLRenderer class using ShaderPrograms in any way.
2. Run the application, let gl.glUseShaderObjectARB() to be executed.
3. Close the application

What is the expected output? What do you see instead?
Expected would be to see "shaded scene". Instead the scene is not "shaded" and 
JVM reports an error with atio6axx.dll.
It's committed as revision #8.

Labels: ATI, JVM, Shaders, OpenGL

Original issue reported on code.google.com by yinotaurus on 30 Nov 2010 at 2:59

GoogleCodeExporter commented 8 years ago
Shader code was defective and shader building system was not able to report 
errors. Both solved, but error checking should be added to building system.

Original comment by yinotaurus on 30 Nov 2010 at 3:02