There should be a simple way to define visual properties of generated model. By
passing decorator instances before generating actual model, developer can
control vertices, normals, textures and texture coordinates, shaders, etc.
Everything is hard-coded right now.
Original issue reported on code.google.com by yinotaurus on 11 Dec 2010 at 1:31
Original issue reported on code.google.com by
yinotaurus
on 11 Dec 2010 at 1:31