Closed GoogleCodeExporter closed 9 years ago
Revision #21 has some code implemented and now this is blocked on Shaders
Original comment by yinotaurus
on 21 Dec 2010 at 1:01
Shaders don't block the light nodes anymore. I have directional and point
lights working in my sources. Let's put the Machine on Sun light. :)
Original comment by yinotaurus
on 13 Feb 2011 at 9:54
Well, I unified all the GLs light models now in one class
<code>GenericLightSceneNode</code>. The actual light type (directional, point,
spot) is determined by a new enum. The lighting shader got many improvements
and some bug have been fixed as a side effect.
Original comment by yinotaurus
on 19 Feb 2011 at 3:17
Original issue reported on code.google.com by
yinotaurus
on 16 Dec 2010 at 9:54