yin / yngine

Automatically exported from code.google.com/p/yngine
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Implement better shader model #14

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
Current shaders aren't flexible. They should support multiple lights (e.g. 8), 
multi-texturing, and programmable components.

Have a look into some shader libraries or something. Ask on aardvark.com, etc.

Original issue reported on code.google.com by yinotaurus on 16 Dec 2010 at 9:57

GoogleCodeExporter commented 8 years ago

Original comment by yinotaurus on 21 Dec 2010 at 1:01

GoogleCodeExporter commented 8 years ago
I'm back at work, I'll try to get things working and beautiful.

Original comment by yinotaurus on 6 Feb 2011 at 12:07

GoogleCodeExporter commented 8 years ago
Now shaders work much better. There is a basic capability to define reusable 
shader files, but a full building and dependency system is a few step in the 
future.

Original comment by yinotaurus on 13 Feb 2011 at 9:56

GoogleCodeExporter commented 8 years ago
This is done. Now improvements to existing code can come.... like 
generic/template/generated shaders.

Original comment by yinotaurus on 19 Feb 2011 at 3:20