Closed GoogleCodeExporter closed 9 years ago
i didn't have any scenario jet where i realy needed the altitude (you can
always set the height of objects or the camera via getPosition().z=100) but i
think there will be no big problems adding the height value, so i will
implement the altitude stuff soon
Original comment by simon.heinen
on 11 Oct 2011 at 10:52
Just the scenario we are using-
We are setting the Altitude via a GeoObj from a feed of GeoLocation JSON
objects we are getting from a service. We needed it to show the relative
height off the ground. And the user/camera my not be on the ground.
Original comment by Palmer.J...@gmail.com
on 11 Oct 2011 at 1:19
Hi guys,
in my szenario the z-Value is also important: displaying GeoObjects
representing water surfaces at different gauge in AR.
Original comment by raphael....@gmail.com
on 16 Oct 2011 at 9:00
Any idea when you can take a peek @ the altitude stuff?
Original comment by matthew....@gmail.com
on 27 Oct 2011 at 11:02
I will do it soon, maybe on the weekend. for now just set the height of your
geo objects mesh components manually with
"geoob.getMeshComp().getPosition().z=100" meter. same for the camera.
i promise this will be the next thing on the todo list;)
Original comment by simon.heinen
on 28 Oct 2011 at 7:24
That would be great.
I did what you suggested above. It works, but as soon as one moves the virtual
camera to a different place in the world, and back to the original if breaks.
Unless i remove the objects and add them back, the altitude is not being
honored on the move back. the altitude of the meshcomponents is back to 0 with
the redraw.
Original comment by Palmer.J...@gmail.com
on 2 Nov 2011 at 2:13
Ok I commited now all the required updates, the height should be taken into
account now
Original comment by simon.heinen
on 7 Nov 2011 at 11:36
Original issue reported on code.google.com by
Palmer.J...@gmail.com
on 11 Oct 2011 at 12:58