Open McAroni opened 6 years ago
Well, it depends on device and firmware. I don't really know why it's happening, I can only assume.
So, this game uses LibGDX, which uses OpenGL. It's mostly used for 3d games, so I think that some devices enter 'performance' mode as soon as they notice that OpenGL is used.
Would be nice if LibGDX had special 'battery-saving' mode, but if it has then I just don't know about it.
I haven't seen Antiyoy draining battery, for me it's about as intensive as web browser on forums. Other LibGDX game I know is based on this library is also battery friendly so yeah, @McAroni platform info would be good to know here. Unity games on the other hand, they don't spare any resource :).
I am using a Samsung Galaxy Tab Pro with an Exynos 5420 from early 2014. It runs LineageOS 14.1 (Android 7.1.2), currently without any further modifications.
so I think that some devices enter 'performance' mode as soon as they notice that OpenGL is used.
I just tried to enable power saving mode after the game started and indeed, this saves much energy without noticeably influencing the performance. So I think you might have pointed out the reason.
Hi, I feel like this game consumes more battery than it should. There aren't any hardcore 3D graphics or heavy animations but though it eats my battery faster than most other games...