This suggestion is totally unnecessary window-dressing but I thought it might add a nice touch if implemented after more important things.
The idea is to give each unit a unique look, building up sprites from parts like a Mr. Potato Head. You might get a guy with a big moustache or ginger hair for example.
Another level to this is to give each city a unique "race", so maybe all units coming out of "Montolorry" are dark-skinned, and all units coming out of "Dblinsk" are pale-skinned and blonde. (The individuals from each city varying with hairstyle, beard, eye colour, etc.)
So, as you combine cities and cities fall, the surviving units are a reminder of the history of the map. Maybe some nice stories can emerge from this, like the last unit from a fallen city being promoted to baron and winning you the match. (When promoting units by combining, the last unit clicked would be the one promoted and the other is forgotten.)
This suggestion is totally unnecessary window-dressing but I thought it might add a nice touch if implemented after more important things.
The idea is to give each unit a unique look, building up sprites from parts like a Mr. Potato Head. You might get a guy with a big moustache or ginger hair for example.
Another level to this is to give each city a unique "race", so maybe all units coming out of "Montolorry" are dark-skinned, and all units coming out of "Dblinsk" are pale-skinned and blonde. (The individuals from each city varying with hairstyle, beard, eye colour, etc.)
So, as you combine cities and cities fall, the surviving units are a reminder of the history of the map. Maybe some nice stories can emerge from this, like the last unit from a fallen city being promoted to baron and winning you the match. (When promoting units by combining, the last unit clicked would be the one promoted and the other is forgotten.)