Closed ThrawnCA closed 6 years ago
At first it was like that but I think it was just too unbalanced. Player was getting a ton of money just for expansion. There is no real logic in this, it's just for balance.
What about decreasing the bonus? Even making it just 1. It would still make clearing trees more attractive than non-trees, without giving wads of cash.
Well, I didn't want to say that but I have some portions of code that can be described as 'spaghetti'. So for some reason I wasn't been able to give player money for cutting trees on enemy or neutral territory (I don't remember why), so I decided that it's no big deal.
I started this project 2 year ago and at that time I wasn't competent enough to create good architecture. That's why it's quite hard for make some changes to it now.
Do you want me to do some refactoring?
I don't have a proper environment for testing (any advice?), and haven't worked on an app before, but I'm a professional Java developer and would definitely be interested in the experience.
Well, I think that refactoring will be very painful at this point. You can just look at class called 'GameController' (2k lines) and feel how bad it is. My new unreleased game has much better architecture but I can't do the same with antiyoy. About testing environment: I am just launching desktop version on my laptop. To build I use usual 'make' in Intellij IDEA.
BTW, I tried to start refactoring of Antiyoy twice, with two different approaches, but I failed. I couldn't even separate AI from video effects =) Now it seems that the best way is to fully rewrite it, but there is a lot of code hidden inside, so this problem cannot be solved in a simple way.
Is this issue still relevant? The question seams answered and following discussion went off topic and then stopped. @yiotro you can close this and eventual refactoring can be discussed over reddit and even better, over pull request.
I'm too lazy to close issues here :D
:D It's easier then leaving a comment :).
Under 'Normal' rules, cutting down a tree inside your borders gives 5 coins. Why don't you get the same bonus when capturing a new hex that contained a tree? After all, it's now inside your borders...
The way it currently works, it's tempting to leave un-owned trees in place and conquer around them, in hopes that they'll grow into one's own territory and provide a quick cash infusion. Since it costs a turn, it's not a long-term strategy, but getting a peasant or tower sooner can be very helpful at the beginning.
If trees give resources of some kind, why would they not yield anything when conquering new ground?