yiotro / Antiyoy

A source code of android game called 'antiyoy'.
421 stars 53 forks source link

Suggestions #86

Closed vincentwilliamrodriguez closed 3 years ago

vincentwilliamrodriguez commented 3 years ago

Hi, here are some suggestions:

  1. It seems that implementing boats and water travel in this game is difficult. But one good way that is similar to boats are connections between the part of the maps, so that units from a side of a connection can easily go to the other side of the connection. I think this wouldn't be that hard to implement Capture

  2. Holding down the base for all units to go towards that point is great, but it transfers all of the units, selecting only some units to move towards a point would be nice. This is not that hard too

Thanks

yiotro commented 3 years ago

Thanks for ideas.

selecting only some units to move towards a point would be nice

How exactly should player select units?

vincentwilliamrodriguez commented 3 years ago

It can be through rectangular or free form selection. It can be also adjacent units like other games do

vincentwilliamrodriguez commented 3 years ago

Sorme other suggestions also:

  1. I don't know if this is easy to implement, but line graph for live income replay would be nice.
  2. Asking for name before saving a game/replay, this way it will be easier to recognize which is which.
yiotro commented 3 years ago

Thanks for suggestions. About 4: do you know that you can rename replays and save slots?

vincentwilliamrodriguez commented 3 years ago

Yes, but renaming replays after saving them takes some time, rather than asking the name before saving, which is pretty quick. Also exporting editor games should ask for name too.

vincentwilliamrodriguez commented 3 years ago

Ok thanks for accepting the suggestions