Now each hexagon produce the same amount of money. To better simulate real world situation, where different lands have different fertility, is it possible to assign a set of "fertility level" to each land, for example, on "HIGH FERTILITY" hexagon, $2 for blank and a house can produce $8; on "MIDDLE FERTILITY" it is $1 and $4, and on "LOW FERTILITY" it is $0.5 and $2.
This can enable users to create maps like WWII more realistically, in that the majority of Russia's Siberia parts are barren, and the central part of Europe is fertile.
Now each hexagon produce the same amount of money. To better simulate real world situation, where different lands have different fertility, is it possible to assign a set of "fertility level" to each land, for example, on "HIGH FERTILITY" hexagon, $2 for blank and a house can produce $8; on "MIDDLE FERTILITY" it is $1 and $4, and on "LOW FERTILITY" it is $0.5 and $2.
This can enable users to create maps like WWII more realistically, in that the majority of Russia's Siberia parts are barren, and the central part of Europe is fertile.
This can also make the game more interesting.