Open QRCODEII opened 8 months ago
Thanks for the bug report.
I knew about this bug but it's one of those bugs that are much harder to fix than it may seem at first glance. In order to do that I'd have to change the order at which things happens between turns, which will screw up most campaign and user levels.
I recommend you to import this level to online version of the game (or HD if you're on iOS), it doesn't have this problem, if I remember correctly.
Recently I've create a new multiplayer level. Each player should start with 10 coins while just the first player did. The following players' coins seemed to be counted for an extra turn. Hope this can be solved soon. Thanks. :)