Clarity on what is being thrown. An introduction to different items i.e. a crate of items.
Aim icon indicate what item is being thrown (i.e. is it lethal?)
At start force the user to move through the fox room before the puzzles.
Fun, cute, nice.
When the UI is implemented the player should be able to discern what is being thrown based on the icon.
This is actually a good idea and not hard to implement. This will stop the player from accidentally throwing the wrong item.
This was only a scene created for the playtest. The actual game will allow the player to learn things as they go rather than just starting them off with all the items.
When the UI is implemented the player should be able to discern what is being thrown based on the icon.
This is actually a good idea and not hard to implement. This will stop the player from accidentally throwing the wrong item.
This was only a scene created for the playtest. The actual game will allow the player to learn things as they go rather than just starting them off with all the items.