If you open the saferoom door at the start of a map while the ready up is still
in progress and let the commons come in and hit you, your health points will
increase over the standard max (100) to what seems to be an infinite number.
This effect stays after the ready up when the game actually starts and causes a
godlike effect during the game for the survivors that were getting hit. It also
causes the healthbonus to freak out and show a HB way over the maximum for the
map.
Youtube video showing the problem: http://www.youtube.com/watch?v=cblqmXWngrI
--
Using Confogl 2.2.2 and Fresh 0.5 with SDKHooks upated to 2.0. The server is
running linux. Latest stable versions of SM and MM being used. I don't have any
logs but it should be fairly easy to reproduce if you load up a map where you
often spawn close enough to the saferoom door to be able to open it during
ready up, such as c1m3_mall.
Original issue reported on code.google.com by maroll...@gmail.com on 16 Jun 2011 at 2:33
Original issue reported on code.google.com by
maroll...@gmail.com
on 16 Jun 2011 at 2:33