Closed GoogleCodeExporter closed 8 years ago
Original comment by phil...@gmail.com
on 10 Apr 2010 at 5:24
Another alternate to this would be to find a way to make the round restarts
work
correctly like in L4D1. Also, if I remember correctly, during a re-ready, the
second
infected team is actually able to set up their attack during the ready-up phase
so they
survivors can't rush out like they normally can if they are survivor first.
Original comment by Canada.R...@gmail.com
on 10 Apr 2010 at 5:16
I talked with Downtown about this.
I don't know what exactly we reach agreement on, but the
versus_force_start_time cvar
can prevent the round from start / director open the checkpoint door.
On the other hand I can't remember if ready up offers any forwards to check
when all
players have readied up. Otherwise we could just set the cvar and force the
versus to
start when people is ready.
Original comment by MrZer...@gmail.com
on 10 Apr 2010 at 10:13
This may not be related to the issue, but I think that infected should be able
to move
before they say ready so they can set up the first attack.
Original comment by Jonas.St...@gmail.com
on 12 Apr 2010 at 6:20
Original comment by phil...@gmail.com
on 5 May 2010 at 5:43
Original issue reported on code.google.com by
phil...@gmail.com
on 10 Apr 2010 at 4:59