While change event is useful in some cases, it harms performance when it's easier to handle updates with the same state than to deep-compare states. Even if you do not use change event at all, you have to spend some CPU cycles on deep comparing objects. It would be nice to have an option to disable all the logic for the change event for particular awareness instance.
While
change
event is useful in some cases, it harms performance when it's easier to handle updates with the same state than to deep-compare states. Even if you do not usechange
event at all, you have to spend some CPU cycles on deep comparing objects. It would be nice to have an option to disable all the logic for thechange
event for particular awareness instance.