yl3218 / min3d

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How to apply the projection and modelview matrixs of QCAR (Vuforia) to min3D scene #79

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
I would like to use Qualcomm's Augmented Reality SDK (Vuforia) with the min3D 
library and load obj model. How can I merge QCAR (Vuforia) with min3D? How to 
apply the projection and modelview matrixs of QCAR (Vuforia) to min3D? So that 
the scene is rendered correct in min3d.glsurfaceview? Has anyone developed an 
example? How is your experience?

How can I apply movdelview and project matrix which was generated by QCAR in C 
to apply then in Min3D scene of Java? Suggest me to achieve this.any sample 
code which have already solved this is helpful.

Original issue reported on code.google.com by seshu.mc...@gmail.com on 4 Jun 2012 at 10:16