Open ymherklotz opened 7 years ago
A mesh is produced by dividing a sprite up into triangles, that can then be drawn more easily by the game engine, as it will not have to draw transparent pixels. This can also be combined with #4 for very efficient draw calls.
Mesh
A mesh is produced by dividing a sprite up into triangles, that can then be drawn more easily by the game engine, as it will not have to draw transparent pixels. This can also be combined with #4 for very efficient draw calls.