Add support to pack textures that are rotated as well, the current implementation does not allow that. This would be possible by giving a different UV rectangle to the draw call that would reflect the rotation that was performed.
For now, all the texture atlases will not have rotated images in them to make it easier.
Add support to pack textures that are rotated as well, the current implementation does not allow that. This would be possible by giving a different UV rectangle to the draw call that would reflect the rotation that was performed.
For now, all the texture atlases will not have rotated images in them to make it easier.