Open GoogleCodeExporter opened 9 years ago
I think we need send packet to HG when client click "Logout".
If 10 seconds pass, HG send packet to client and he can logout.
There is my idea on security logout.
Draft
Original comment by hbpoland@gmail.com
on 18 Oct 2009 at 8:13
I'll stick to Hypno's idea. If 10 sec does not pass and client logouts then he
will
be ghost character. This could be useful when player logouts after damage.
Original comment by Drajwer@gmail.com
on 18 Oct 2009 at 11:22
Also should make ghost character take percentage less damage from NPC/Mob
incase it
is true lag disconnect. We don't want disconnect people to die to npc because
the
Disconnect. But if they plug pull to avoid PVP they should take normal damage.
I think ghost is only true solution. Requires client to be simulated kept
alive in
HG server. If you give them 10 second requirement they will just pull plug.
This way accidently true DC player wont die from NPC but PVP player is screwed.
Original comment by SirHypnotoad@gmail.com
on 18 Oct 2009 at 3:21
Original issue reported on code.google.com by
SirHypnotoad@gmail.com
on 14 Oct 2009 at 9:01