Open ynishi opened 1 week ago
enum EnvType {
Dev(Option)
}
struct Option {
is_debug: bool
}
struct Config{
debugs: Vec<EnvType>
}
trait FromWithContext<V, C> {
from_with_context(value: V, context: C) -> Self
}
impl FromWithContext<T, Config> for EnvType {
from_with_context(value: V, context: C) -> Self
where V: From<V>::EnvType {
...
}
}
The environment type system consists of several key layers that enable extensibility and type safety.
// Base environment traits and types
pub trait Environment: Send + Sync + 'static {
fn name(&self) -> &str;
fn env_type(&self) -> &EnvType;
fn is_debug(&self) -> bool;
fn features(&self) -> &FeatureSet;
fn resource_limits(&self) -> &ResourceLimits;
fn config<T: Config>(&self) -> Option<&T>;
}
Configuration handling is implemented through traits and type-safe interfaces.
pub trait Config: Send + Sync + 'static {
fn validate(&self) -> Result<(), ConfigError>;
fn merge(&self, other: &Self) -> Result<Self, ConfigError> where Self: Sized;
}
pub trait ConfigProvider: Send + Sync {
type Config: Config;
type Error: std::error::Error;
async fn load(&self) -> Result<Self::Config, Self::Error>;
async fn save(&self, config: &Self::Config) -> Result<(), Self::Error>;
}
Environment-specific behaviors are defined through extensible traits.
#[async_trait]
pub trait EnvironmentBehavior: Send + Sync {
type Config: Config;
type Error: std::error::Error;
async fn initialize(&self, config: &Self::Config) -> Result<(), Self::Error>;
async fn cleanup(&self) -> Result<(), Self::Error>;
fn get_features(&self) -> &FeatureSet;
fn get_resource_limits(&self) -> &ResourceLimits;
}
// Custom environment implementation
pub struct CustomEnvironment<T: Config> {
name: String,
env_type: EnvType,
config: T,
features: FeatureSet,
resource_limits: ResourceLimits,
}
impl<T: Config> Environment for CustomEnvironment<T> {
// Implementation details
}
pub trait BehaviorExtension {
fn extend(&mut self, behavior: Box<dyn EnvironmentBehavior>);
fn modify_features(&mut self, modifier: Box<dyn Fn(&mut FeatureSet)>);
}
pub trait ConfigExtension {
fn with_override<T: Config>(&self, override_config: T) -> Result<Self, ConfigError>
where Self: Sized;
fn merge_from<T: Config>(&mut self, other: &T) -> Result<(), ConfigError>;
}
pub trait TypedConfig<E: Environment> {
type Output;
fn get_typed_config(&self) -> Result<Self::Output, ConfigError>;
}
pub trait EnvironmentConstraint {
fn validate_constraints(&self) -> Result<(), ConstraintError>;
fn check_compatibility<T: Environment>(&self) -> bool;
}
pub struct EnvironmentManager {
environments: HashMap<TypeId, Box<dyn Environment>>,
behaviors: HashMap<TypeId, Box<dyn EnvironmentBehavior>>,
config_providers: HashMap<TypeId, Box<dyn ConfigProvider>>,
}
pub trait EnvironmentMonitor {
fn on_config_change(&self, old_config: &dyn Config, new_config: &dyn Config);
fn on_feature_change(&self, feature: &str, enabled: bool);
fn on_resource_limit_change(&self, resource: &str, limit: &ResourceLimit);
}
pub struct EnvironmentBuilder<E: Environment> {
env_type: EnvType,
config: Option<Box<dyn Config>>,
behavior: Option<Box<dyn EnvironmentBehavior>>,
features: FeatureSet,
resource_limits: ResourceLimits,
}
pub trait EnvironmentFactory {
type Environment: Environment;
type Config: Config;
type Error: std::error::Error;
fn create(
&self,
config: Self::Config,
behavior: Box<dyn EnvironmentBehavior>,
) -> Result<Self::Environment, Self::Error>;
}
// Create a new environment
let env_builder = EnvironmentBuilder::new(EnvType::Development)
.with_config(DevConfig::default())
.with_behavior(DevBehavior::new())
.enable_feature("debug_logging");
let env = env_builder.build()?;
let custom_env = CustomEnvironment::new(
"staging-east",
CustomConfig {
resource_limits: ResourceLimits::new()
.with_memory_limit(1024)
.with_connection_limit(100),
features: FeatureSet::new()
.enable("beta_features")
.enable("monitoring"),
}
);
// Load and merge configurations
let base_config = config_provider.load_base_config()?;
let env_config = config_provider.load_env_specific_config()?;
let final_config = base_config.merge(&env_config)?;
// Apply configuration
env.apply_config(final_config)?;
Type Safety
Extension Points
Error Handling
Resource Management
Performance
Safety
Maintainability
This design provides a flexible and type-safe foundation for building extensible environment-specific configurations and behaviors in Rust applications.