name isn't used anywhere but it is hard required, causing crashes in hosts that are not having it. Also adding broad try/except to catch any invalid containers so they won't crash the whole list.
Testing
Scene inventory should list loaded stuff even without name - currently this affects Unreal as far as I know.
Changes
name
isn't used anywhere but it is hard required, causing crashes in hosts that are not having it. Also adding broad try/except to catch any invalid containers so they won't crash the whole list.Testing
Scene inventory should list loaded stuff even without
name
- currently this affects Unreal as far as I know.