Open BigRoy opened 2 weeks ago
Also, it would be great, if the node changed color or added a sticker on top when published, especially since this helps to identify the publish node easily in the scene. Not a very important one, but helps little.
Also, it would be great, if the node changed color or added a sticker on top when published, especially since this helps to identify the publish node easily in the scene. Not a very important one, but helps little.
Interesting request - when would you like the 'clear' this color or sticker? I can imagine it otherwise always having the sticker after the first publish you've done from the workfile.
Also, it would be great, if the node changed color or added a sticker on top when published, especially since this helps to identify the publish node easily in the scene. Not a very important one, but helps little.
Interesting request - when would you like the 'clear' this color or sticker? I can imagine it otherwise always having the sticker after the first publish you've done from the workfile.
Yes, when its done fitst publish sounds good.
Another instance I can think is It helps a lot when the filecache node publishes, coz in sops its easy to mess around to find the publish node.
Adding screenshot of what it looks like now:
Implement Generic ROP publish from https://github.com/ynput/ayon-core/pull/542
Changelog Description
This PR implements an idea for "lower level publishing" in Houdini. This implement Generic ROP publishing. Just create any Houdini ROP node (or custom Rop node HDA) and publish your product types from it!
Additional info
As part of the Ynput Houdini Workgroup sessions I developed this quick prototype to expose a way to batch publish and ingest files. Consider it more of an exploration of what's possible then a "drop it in production now" ready-to-go solution.
Explainer
Yes, this requires some explanation. Here you go.
https://github.com/ynput/ayon-core/assets/2439881/5f767493-10bd-41f6-b54f-89313a96da33
What I forgot to add is that it currently still relies on detecting what the output files are for a ROP node based on a "file" parm that is often unique in Houdini per node. If anyone knows a way to just query the expected output files for a ROP node (similar to what PDG/TOPs seems to do I'd love to know!) but otherwise we'll just need to expand that list.
However, I also played with the idea of having "custom file list" attributes on the Node that when enabled could override the "Collector" logic and would instead use that list of files as the publish instance's files. So that e.g. one instance could also publish multiple representations. For that, @MustafaJafar did this lovely non-functional 'prototype' but it does get the idea across:
Demo scene file
The demo scene file:
ynts_char_hero_pdg_v012.zip
TODO 📔 ✏️
$OS
as default variant name.ayon+settings://core/publish/collect_comment_per_instance
✅ - I guess this is fine for now.get_product_name
logic of the Creator and the product types so that they adhere to project templates correctly.Known issues / Blockers 📔 🔥
Testing notes: