Please describe the enhancement you have in mind and explain what the current shortcomings are?
Currently the Subnetwork loses any parameters added to it when creating a Houdini Digital Asset Type publish. We'd like it to be able to retain those. As we might add controls for shaders/fx in there
Currently it also removes any inputs. We've found it useful to have at least 1 input so that we can either connect transforms, or inputs for nodes inside
How would you imagine the implementation of the enhancemenent?
No response
Describe alternatives you've considered:
No response
Additional context:
()
(might be a private channel)
This issue was automatically created from Clickup ticket AY-6728
Please describe the enhancement you have in mind and explain what the current shortcomings are?
Currently the Subnetwork loses any parameters added to it when creating a Houdini Digital Asset Type publish. We'd like it to be able to retain those. As we might add controls for shaders/fx in there Currently it also removes any inputs. We've found it useful to have at least 1 input so that we can either connect transforms, or inputs for nodes inside
How would you imagine the implementation of the enhancemenent?
No response
Describe alternatives you've considered:
No response
Additional context:
() (might be a private channel)
This issue was automatically created from Clickup ticket AY-6728