Open FrauH0lle opened 8 years ago
Never saw this behavior maybe a bug was introduced, I'll try to check tonight.
Do you use xinput test in wine ?
If I understand xinput test is used to test an emulator of xbox 360 pads. My driver already creates the same events as the xbox pad (tested with "wine control") so xbox 360 emulation is nod needed.
If you want to use it anyway you need to setup the axis in the xbox360cemu.ini file.
Thanks a lot for your answer! However the problem is not related to wine. The screenshot was taken directly after I run sc-xbox.py start. As you can see, two axes are active without being touched. Could it be that my controller is faulty? On the other hand, I can use it flawlessly without the emulator to play Linux Steam games....
I reproduced what is it done with the real xbox 360 controller (Linux kernel driver), I have the same default value with my xbox360 controller.
I discovered that the Arch Wiki was updated regarding the steam controller and your package. https://wiki.archlinux.org/index.php/Gamepad#Steam_Controller Now the emulation is also covered and applying the proposed setting, everything works now! Thus, thanks a lot for your help!
My apologies if this question seems naive (new to many things in Linux and Github), but... will the fix noted on the Arch Wiki be applied to this package at some point in the future, or is the fix outside the scope of this program? The Wiki makes it sound like it needs to be applied on a per program basis (haven't tried it yet).
Thank you
The solution is outside of this driver but I should add information into the documentation of this project.
On Thu, Jan 21, 2016 at 1:32 AM, InkStein notifications@github.com wrote:
My apologies if this question seems naive (new to many things in Linux and Github), but... will the fix noted on the Arch Wiki be applied to this package at some point in the future, or is the fix outside the scope of this program? The Wiki makes it sound like it needs to be applied on a per program basis (haven't tried it yet).
Thank you
— Reply to this email directly or view it on GitHub https://github.com/ynsta/steamcontroller/issues/11#issuecomment-173412447 .
I'm also experiencing this issue and can't find the aforementioned solution on the Arch Wiki.
My udev rule:
SUBSYSTEM=="usb", ATTRS{idVendor}=="28de", MODE="0666"
KERNEL=="uinput", MODE="0660", GROUP="wheel", OPTIONS+="static_node=uinput"
I don't get any output from sc-desktop.py debug
or sc-xbox.py debug
if that matters.
What am I missing?
I had the same problem; removing xf86-input-joystick did the trick for me - see here: https://github.com/ValveSoftware/steam-for-linux/issues/4237
Debian here, xserver-xorg-input-joystick
is the package that I removed that fixed this.
Hey there,
I'd like to ask for help for the following problem:
When I enable the Xbox controller emulation, everythin seems to work fine. However, as soon as I press the right trigger, my mouse pointer moves up and continues doing that. (edit: This behavior does not depend on the emulation, it always happens when I press the trigger) Looking at XInputTest it appears that these buttons are always pressed.
Is there anything I can do to solve this problem?