yobibyte / atarigrandchallenge

Code for 'The Grand Atari Challenge dataset' paper
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Subtle difference in colors between AGC and OpenAI Gym #2

Open ghostFaceKillah opened 5 years ago

ghostFaceKillah commented 5 years ago

First of all thank you for releasing this data and accompanying paper. I think it is a very useful thing for the community. I release all my data as well (e.g. see https://github.com/ghostFaceKillah/expert).

I have noticed a colour difference between images in AGC and ones coming from Atari OpenAI Gym. Please see here for writeup https://github.com/ghostFaceKillah/agc-imgs.

Perhaps this partially explains the weak performance of behavioural cloning in the paper accompanying this release?

yobibyte commented 5 years ago

Sorry for such a late reply. This is a very good catch and I also got a message like that earlier.

I do not know if there is an automatic way of fixing that, unfortunately. But currently I don't have enough bandwidth to explore it deeply enough =(

xuehy commented 5 years ago

@ghostFaceKillah How do you solve this problem? Is the subtle color difference really important in behavior cloning? What if I am using the AGC data for imitation learning (using GAIL)? Will the color difference cause trouble?

ghostFaceKillah commented 5 years ago

I have solved the problem by implementing my own data gatherer https://github.com/ghostFaceKillah/play-monte. Feel free to use data I have gathered, linked in this project https://github.com/ghostfacekillah/expert.

I have some evidence that it could potentially cause problems. 1) In the companion paper to this repo,https://arxiv.org/abs/1705.10998, the authors report weaker results of behavioural cloning on Montezuma's Revenge as compared to other papers e.g. https://arxiv.org/abs/1704.03732. That might be the reason. 2) In my own experiments for this work: https://arxiv.org/pdf/1809.03447.pdf this detail has caused performance issue. The extent to which it is a problem depends on the details of preprocessing.