basically, the ai aim is very good. i dont want all enemy fighter pilots to be aces, I also don't want big ships to be impossible to come close to.
so there will be an attribute in "fighter.gd" for pilot skill, this will affect the fighter ships accuracy, also when a "good pilot" gets hit he will try to evade the attacker on his tail and not move in a straight line when attacking or evading.
maybe more experienced fighters will use teamwork manuvers,like one will be bait and the other one will ambush whoever took the bait.
if you have other ideas I would like to hear them.
for turrets/hardpoints make them miss more often (for dumb fire turrets).
basically, the ai aim is very good. i dont want all enemy fighter pilots to be aces, I also don't want big ships to be impossible to come close to.
so there will be an attribute in "fighter.gd" for pilot skill, this will affect the fighter ships accuracy, also when a "good pilot" gets hit he will try to evade the attacker on his tail and not move in a straight line when attacking or evading.
maybe more experienced fighters will use teamwork manuvers,like one will be bait and the other one will ambush whoever took the bait.
if you have other ideas I would like to hear them.
for turrets/hardpoints make them miss more often (for dumb fire turrets).