a vulnerable station might attract negative people, thieves, violent people, and if your not careful organized crime, terrorism, sabotage and all the stuff you don't want to happen.
low station security will trigger more negative events.
events like theft attempts(or others) will be calculated against your station's security the higher the security the last chance the bad event will happen instead you will get a message "luckily your guards handled it" after the event. while insurance also help.
high security might also reduce the insurance rate, on the opposite bad events will raise it.
security may improve by adding guards obviously, but upgrades will also help like "advanced station security"(cameras alarms code dors etc etc) or "biometric scanners"(fingerprints, retinal scans, and DNA check).
also, the constable character attributes might help a lot so you will need to hire the right one.
that's another stat that I want to add.
a vulnerable station might attract negative people, thieves, violent people, and if your not careful organized crime, terrorism, sabotage and all the stuff you don't want to happen.
low station security will trigger more negative events.
events like theft attempts(or others) will be calculated against your station's security the higher the security the last chance the bad event will happen instead you will get a message "luckily your guards handled it" after the event. while insurance also help.
high security might also reduce the insurance rate, on the opposite bad events will raise it.
security may improve by adding guards obviously, but upgrades will also help like "advanced station security"(cameras alarms code dors etc etc) or "biometric scanners"(fingerprints, retinal scans, and DNA check).
also, the constable character attributes might help a lot so you will need to hire the right one.