makes shuttle autocall if the round goes past 2 hours, because everything should have been finished by then.
Why is this good for the game?
less time waiting for a shuttle for rounds "ended" (hopelessly lost)
more pressure on sec to finish the round up by getting antagonists (less camping)
more pressure on antagonists to do things (you cant just do all your objectives in the 20 minute call)
Changelog
:cl:
tweak: adjusts the values of autoevac and green alert emergency shuttle times (25 -> 15, 20 -> 12)
rscadd: the shuttle autocalls if the round goes past 2 hours
/:cl:
Document the changes in your pull request
AUTOEVAC: 15 minutes (was 25) GREEN: 12 minutes (was 20)
makes shuttle autocall if the round goes past 2 hours, because everything should have been finished by then.
Why is this good for the game?
Changelog
:cl:
tweak: adjusts the values of autoevac and green alert emergency shuttle times (25 -> 15, 20 -> 12) rscadd: the shuttle autocalls if the round goes past 2 hours /:cl: