Open AMyriad opened 5 days ago
now if only they were craftable and deconstructable
realized I broke something guh
I wonder if breaking the morgue trays is a strat for the revenant to expose bodies?
Tagging bodybags with a pen now applies the tag to the morgue box it's currently in
Maybe we'll see the tags get more use now.
Also I might be wrong but you may have removed the last reference to spooky ambience. If that is the case, why not just remove the first two items from the list (I think that's what you're referring to as "screams of the damned" lol) instead of entirely removing the AMBIENCE_SPOOKY
key from the area:
https://github.com/yogstation13/Yogstation/blob/master/code%2F_globalvars%2Flists%2Fambience.dm#L82
ambimo1.ogg
ambimo2.ogg
(also could be wrong again but the fingerprint might've been lost on close)
Document the changes in your pull request
Hi hello hi I ported some cool stuff for morgues and bodybags, namely The cool tray animation in https://github.com/tgstation/tgstation/pull/83127 by Melbert And lots of refactoring done in https://github.com/tgstation/tgstation/pull/75065 by JohnFulpWillard
So basically:
Why is this good for the game?
Moar content is bery good
Testing
https://github.com/yogstation13/Yogstation/assets/143908044/6ee471b3-ffc9-45c8-9a88-a49e4b4c6db3
Changelog
:cl: AMyriad, Melbert, JohnFulpWillard rscadd: Opening/closing morgues now have a tray sliding animation tweak: Hiding in morgues will now obscure your vision a bit rscadd: Added TGUI input menu to tagging bodybags rscadd: Tagging bodybags with a pen now applies the tag to the morgue box it's currently in rscadd: You can now craft morgue/cremator trays in the crafting menu to replace any broken ones rscdel: Removed occasionally hearing the howls of the damned while standing in the morgue area experimental: Refactored some morgue and bodybag code, you make bug report if see problem agagag /:cl: