The bare minimum has been committed to allow these to be testmerged.
Some additional changes are planned as long as they can be feasibly implemented by myself. A bullet point list will detail some planned changes. The tiled pattern (walls joined together that take up at least 2 tiles of thickness.) are still being worked on as they look unpleasant.
Why is this good for the game?
The current walls are venerable and work in their own way but new walls may be able to freshen up the server visually.
Testing
I daemon'd, I saw, I PRed.
Spriting
Compared to the previous PR, these are near final implementation. Feedback is still welcome.
While initial impressions were positive, if you do not like them please remain respectful. Some may be annoyed to hear this but: if possible, please take some time to get used to it before writing them off.
IMAGES
![MED](https://github.com/user-attachments/assets/f5c24982-df53-45d1-aafe-8f0f08c59717)
![arrival](https://github.com/user-attachments/assets/b731ef1a-26ae-4d1c-911e-d20309903cb0)
![kitchen](https://github.com/user-attachments/assets/489b1364-a525-4c08-825b-d8fc55a1281e)
![lib](https://github.com/user-attachments/assets/d809dafc-fd41-43ec-ab6e-5e14e4aa779e)
![GENE](https://github.com/user-attachments/assets/8eeac909-ca76-4c69-8827-3ffea3328e2a)
![EVA](https://github.com/user-attachments/assets/c98d0055-67bd-41ad-87f0-23b93bf3d021)
![central](https://github.com/user-attachments/assets/9df0d337-97fd-40cd-8175-b71ac7f43f3d)
(vv WORK IN PROGRESS vv)
![AI](https://github.com/user-attachments/assets/471d1a1d-0e44-445e-929f-eba5d9305900)
Document the changes in your pull request
Resprites the walls as per a commission.
The bare minimum has been committed to allow these to be testmerged.
Some additional changes are planned as long as they can be feasibly implemented by myself. A bullet point list will detail some planned changes. The tiled pattern (walls joined together that take up at least 2 tiles of thickness.) are still being worked on as they look unpleasant.
Why is this good for the game?
The current walls are venerable and work in their own way but new walls may be able to freshen up the server visually.
Testing
I daemon'd, I saw, I PRed.
Spriting
Compared to the previous PR, these are near final implementation. Feedback is still welcome.
While initial impressions were positive, if you do not like them please remain respectful. Some may be annoyed to hear this but: if possible, please take some time to get used to it before writing them off.
IMAGES
![MED](https://github.com/user-attachments/assets/f5c24982-df53-45d1-aafe-8f0f08c59717) ![arrival](https://github.com/user-attachments/assets/b731ef1a-26ae-4d1c-911e-d20309903cb0) ![kitchen](https://github.com/user-attachments/assets/489b1364-a525-4c08-825b-d8fc55a1281e) ![lib](https://github.com/user-attachments/assets/d809dafc-fd41-43ec-ab6e-5e14e4aa779e) ![GENE](https://github.com/user-attachments/assets/8eeac909-ca76-4c69-8827-3ffea3328e2a) ![EVA](https://github.com/user-attachments/assets/c98d0055-67bd-41ad-87f0-23b93bf3d021) ![central](https://github.com/user-attachments/assets/9df0d337-97fd-40cd-8175-b71ac7f43f3d) (vv WORK IN PROGRESS vv) ![AI](https://github.com/user-attachments/assets/471d1a1d-0e44-445e-929f-eba5d9305900)Planned changes (So far)
[ ] Shift position of wall items
[ ] Update tiled sections
[ ] Implement divisions (Lines between junctions)
[ ] ???
(idk how these lists work but it looks cool)
Wiki Documentation
All images of the map would need to be updated.
Changelog
:cl: Identification
imageadd: Updated walls. /:cl: