Closed oisin100 closed 8 years ago
Still no blast doors in detectives office?
Place is gonna be broken through constantly go access rest of brig.
Det office has shutters
On May 18, 2016 6:34 PM, "EMT321" notifications@github.com wrote:
Still no blast doors in detectives office?
Place is gonna be broken through constantly go access rest of brig.
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Furthermore, why are some walls rei forced and others regular in direct proximity to each other? Reference: interrogtstion.
Map error that can be changed On May 18, 2016 6:38 PM, "EMT321" notifications@github.com wrote:
Furthermore, why are some walls rei forced and others regular in direct proximity to each other? Reference: interrogtstion.
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There are two regular walls in direct proximity to Rwalls at the labor shuttle exit, behind the venders.
Most of the southern facing walls for interrogation, lawyers office, and detectives office are regards walls, while other outward facing walls are reinforced.
NW most cell as well. Open to space and not reinforced.
Ill redo walls in morning then oisin can remerge lel On May 18, 2016 6:44 PM, "EMT321" notifications@github.com wrote:
NW most cell as well. Open to space and not reinforced.
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That mech recharge room maint door
-mech room maint door is aggravatingly badly placed -Waaay too much empty space- put more stuff in the morgue and some nice stuff in the corridor leading to the sec beds -A few weird placements and adjacent rooms -Give HoS office privacy shutters, specifically ones on the windows connecting to the armoury
Some privacy shutters on the HoS windows, like TG has, would work wonders.
Connect eastern maint to the pod with a wall pls.
This annoys me. Why are there windows then walls here? Hnng.
I'm more perplexed at the random lack of RWalls leading into security locker room, from maint.
I thought conventional wisdom was that security had at least one Rwall to the exterior, and possibly just regular walls on the interior. For reference: All of current brig, except for HoS office and execution.
Also, it looks like the top row of cells have their timer on the inside. Might want to fix that.
Asv they look that way in dm. But on live test they are fine. They would be in cell if on wall in dm On May 19, 2016 2:49 PM, "AsV9" notifications@github.com wrote:
Also, it looks like the top row of cells have their timer on the inside. Might want to fix that.
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If you could push up the top 5 cells so that you have a 3 tile hallway whilst also removing the glass from all the top cells except the closest one to isolation it might look cool
You could also swap the positions of the locker room and the security pod so that the locker room is vertically aligned on the right hand side of the HoS's office so that you can then move the Escape pod to be right beside the maint shafts.
It would also be nice if the east main shaft had some windows in it.
The maint door to the south of the courtroom doesent look right with a glass window beside it, May i suggest you turn that window into a wall?
You also have a desk in the armoury which leads out into space.
I've taken the liberty of drawing the areas which need changing, Red are bits which need changing, Blue are walls what need to be turned into R-Walls Image Here
Right ill make adjustments. Ill resend you file when done oisin. Maynot be til tomorrow when i can. On May 19, 2016 5:10 PM, "Oisin100" notifications@github.com wrote:
Reopened #1184 https://github.com/yogstation13/yogstation/pull/1184.
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Yeah, the fact the warden can no longer see the cells from his desk is disconcerting. The lack of external Rwalls is also concerning, as it makes it trivial to break in.
This PR will be re-made once we have rebased to /TG/
All credit goes to @utahclock
:cl: UtahClock rscadd: Brig has been completely revamped! Enjoy! /:cl: