Closed X-TheDark closed 8 years ago
This is a pretty heavy nerf and the revolver will lose its niche and become... A weaker stetchkin.
Hmmm. That's true, the pistol does 30 damage per shot. This would make the revolver pretty much obsolete (while costing more).
But what would the revolver's niche even be? I certainly agree that critting in 2 hits is a bit...much. And being able to kill 3 people with 1 magazine is not exactly what I would call a niche, it's just a really, really, really strong handgun.
If it's supposed to be a weapon for either quick kills or defense, I could leave it with 60 damage, but have it only contain 2 shots, so you can kill one person easily, but nothing more. Would be accompanied by some price decrease for revolver.
Alternatively, this could be closed and people can be told to "get robust".
100% armor pen?
up uplink ammo cost to 4, make recycled speedloaders only give half of the metal back. damage down to 50
The point here is to make it less effective against security and ammo being less accesible. This way you will preserve the niche of "risky but high firepower".
I'll close this one for now. Maybe I'll redo it later with the whole autolathe half resource for speedloader thing, since it's a rather big feature to have items redeemable at a different rate than 1:1.
Refer to issue #1226.
Intent of your Pull Request
Basically, the intent is so you cannot kill as many people with the revolver with 1 clip.
Changes the ammo type of the revolver cylinder to heavybullet, that does 35 damage. So now, instead of being able to crit people in 2 shots, you need 3 (for unarmoured people).
Boolet points:
Changelog
:cl: X-TheDark rscadd: Revolver does 35 damage per shot instead of 60. /:cl: