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yohash
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UnityReact
A react-like backend built in C# for Unity
MIT License
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Static `Action` to allow Components to Subscribe to `IAction` dispatches
#14
yohash
opened
2 days ago
0
Properly consider an `Element`'s `PropContainer` dirtiness
#13
yohash
opened
2 days ago
2
Throw an editor error if an implementation of `Component` overrides `Start()`
#12
yohash
opened
1 month ago
0
Find a solution to code-generation for Middleware
#11
yohash
opened
1 month ago
0
Consider creating the namespace specific `Store` as part of the code generation process
#10
yohash
opened
1 month ago
0
Create an `IAction` reflection-based console logger
#9
yohash
opened
1 month ago
1
Code gen
#8
yohash
closed
1 month ago
0
Create an `IAction` viewer that will track actions as stats
#7
yohash
opened
9 months ago
0
Elements
#6
yohash
closed
9 months ago
0
Create editor tool Component viewer as analog to state viewer
#5
yohash
closed
1 month ago
1
Initialize state containers in core `Props`
#4
yohash
closed
1 month ago
0
Create editor tool for to generate templates for `Component` and `StateContainer`
#3
yohash
closed
1 month ago
0
Create a `Component` initialization method that doesn't override Unity `Update` message
#2
yohash
closed
1 month ago
1
Create a `public static Props None = new NoProps()` for allocation-free event components
#1
yohash
opened
10 months ago
0