Closed Dajova closed 1 year ago
I also have this issue, but not on an ultrawide. My monitor is 2k, but I play in Full HD fullscreen windowed mode via GPU scaling. It feels like the plugin is getting the screen resolution from a source that disagrees with the actual visual representation. The mod almost always points behind and to the left of the target. I don't seem to remember this happening prior to a few weeks ago, and I've been screen scaling for almost a year.
Notes: The UI dimensions in the config are the correct 1920x1080 for Full HD, and the rectangle showing active area renders correctly (I assume) 80 pixels from the borders.
It's Dynamic Resolution. Turned it off and all is well again. Sorry for bothering you. Unless you wanna try compensating, which would be cool, but I'm good just turning it off.
Thank you for the information.
I don't have much time to work on it these days, so for now you'll probably have to rely on the workaround (and also thank you for figuring that out for me). I'll look into it though once I have time.
Closed for now because the issue does not seem reproducible. Please feel free to reopen the issue if it happens again.
So i just got a ultrawide monitor and i noticed today that the compass does not indicate rightly where the marker is. It was fine on my 16:9 one, so im guessing its not calculated to handle any other ratio?