Open notchris opened 5 years ago
I was able to build a workaround, but would love some input on this issue.
sorry for very late replay🙇♂️
So far, there is no feature for moving object. maybe, make an empty octree instance and put one moving object, then add / remove at every movement. This could be a workaround. However, the velocity of moving object will not affect the player.
Ah that is an interesting idea @yomotsu. I'm going to try that later. Would love to help with testing / improvements.
I can see how to remove an object from the octree, but how would I go about animating a block that moves up and down? I'm able to continuously add / remove the object from the octree, updating its calculated collider position, but this bogs down the render. Is this possible? Thanks!