An error occurs each time the plugin version 2.3.12 is loaded, but it doesn't seem to affect gameplay. I'm not entirely sure. The only small bug I know of in Retake is that after defusing, the player model slides (without the walking animation). The animation returns to normal in the next round, but this bug might not be related to the plugin since the plugin is used for weapon allocation.
17:37:17 [INFO] (cssharp:PluginContext) Loading plugin RetakesAllocator
17:37:18 [EROR] (cssharp:PluginManager) Failed to load plugin from /home/cs2server/cs2retake/serverfiles/game/csgo/addons/counterstrikesharp/plugins/RetakesAllocator/RetakesAllocator.dll
CounterStrikeSharp.API.Core.NativeException: Invalid function pointer
at CounterStrikeSharp.API.Core.ScriptContext.CheckErrors() in /home/runner/work/CounterStrikeSharp/CounterStrikeSharp/managed/CounterStrikeSharp.API/Core/ScriptContext.cs:line 187
at CounterStrikeSharp.API.Core.NativeAPI.HookFunction(IntPtr function, InputArgument hook, Boolean post) in /home/runner/work/CounterStrikeSharp/CounterStrikeSharp/managed/CounterStrikeSharp.API/Core/API.cs:line 1087
at RetakesAllocator.RetakesAllocator.Load(Boolean hotReload) in /home/runner/work/cs2-retakes-allocator/cs2-retakes-allocator/RetakesAllocator/RetakesAllocator.cs:line 79
at CounterStrikeSharp.API.Core.Plugin.PluginContext.Load(Boolean hotReload) in /home/runner/work/CounterStrikeSharp/CounterStrikeSharp/managed/CounterStrikeSharp.API/Core/Plugin/PluginContext.cs:line 218
at CounterStrikeSharp.API.Core.Plugin.Host.PluginManager.LoadPlugin(String path) in /home/runner/work/CounterStrikeSharp/CounterStrikeSharp/managed/CounterStrikeSharp.API/Core/Plugin/Host/PluginManager.cs:line 125
at CounterStrikeSharp.API.Core.Plugin.Host.PluginManager.Load() in /home/runner/work/CounterStrikeSharp/CounterStrikeSharp/managed/CounterStrikeSharp.API/Core/Plugin/Host/PluginManager.cs:line 93
meta version
Metamod:Source Version Information
Metamod:Source version 2.0.0-dev+1314
Plugin interface version: 16:14
SourceHook version: 5:5
Loaded As: GameDLL (gameinfo.txt)
Compiled on: Oct 3 2024 15:12:54
Built from: https://github.com/alliedmodders/metamod-source/commit/557121c
Build ID: 1314:557121c
http://www.metamodsource.net/
css
CounterStrikeSharp was created and is maintained by Michael "roflmuffin" Wilson.
Counter-Strike Sharp uses code borrowed from SourceMod, Source.Python, FiveM, Saul Rennison, source2gen and CS2Fixes.
See ACKNOWLEDGEMENTS.md for more information.
Current API Version: v284 (1.0.284+5c9d38b)
Could you also improve the pistol round? Currently, only USP/Glock has armor (without a helmet), while other pistols do not.
An error occurs each time the plugin version 2.3.12 is loaded, but it doesn't seem to affect gameplay. I'm not entirely sure. The only small bug I know of in Retake is that after defusing, the player model slides (without the walking animation). The animation returns to normal in the next round, but this bug might not be related to the plugin since the plugin is used for weapon allocation.
17:37:17 [INFO] (cssharp:PluginContext) Loading plugin RetakesAllocator 17:37:18 [EROR] (cssharp:PluginManager) Failed to load plugin from /home/cs2server/cs2retake/serverfiles/game/csgo/addons/counterstrikesharp/plugins/RetakesAllocator/RetakesAllocator.dll CounterStrikeSharp.API.Core.NativeException: Invalid function pointer at CounterStrikeSharp.API.Core.ScriptContext.CheckErrors() in /home/runner/work/CounterStrikeSharp/CounterStrikeSharp/managed/CounterStrikeSharp.API/Core/ScriptContext.cs:line 187 at CounterStrikeSharp.API.Core.NativeAPI.HookFunction(IntPtr function, InputArgument hook, Boolean post) in /home/runner/work/CounterStrikeSharp/CounterStrikeSharp/managed/CounterStrikeSharp.API/Core/API.cs:line 1087 at RetakesAllocator.RetakesAllocator.Load(Boolean hotReload) in /home/runner/work/cs2-retakes-allocator/cs2-retakes-allocator/RetakesAllocator/RetakesAllocator.cs:line 79 at CounterStrikeSharp.API.Core.Plugin.PluginContext.Load(Boolean hotReload) in /home/runner/work/CounterStrikeSharp/CounterStrikeSharp/managed/CounterStrikeSharp.API/Core/Plugin/PluginContext.cs:line 218 at CounterStrikeSharp.API.Core.Plugin.Host.PluginManager.LoadPlugin(String path) in /home/runner/work/CounterStrikeSharp/CounterStrikeSharp/managed/CounterStrikeSharp.API/Core/Plugin/Host/PluginManager.cs:line 125 at CounterStrikeSharp.API.Core.Plugin.Host.PluginManager.Load() in /home/runner/work/CounterStrikeSharp/CounterStrikeSharp/managed/CounterStrikeSharp.API/Core/Plugin/Host/PluginManager.cs:line 93
meta version Metamod:Source Version Information Metamod:Source version 2.0.0-dev+1314 Plugin interface version: 16:14 SourceHook version: 5:5 Loaded As: GameDLL (gameinfo.txt) Compiled on: Oct 3 2024 15:12:54 Built from: https://github.com/alliedmodders/metamod-source/commit/557121c Build ID: 1314:557121c http://www.metamodsource.net/ css CounterStrikeSharp was created and is maintained by Michael "roflmuffin" Wilson. Counter-Strike Sharp uses code borrowed from SourceMod, Source.Python, FiveM, Saul Rennison, source2gen and CS2Fixes. See ACKNOWLEDGEMENTS.md for more information. Current API Version: v284 (1.0.284+5c9d38b)
Could you also improve the pistol round? Currently, only USP/Glock has armor (without a helmet), while other pistols do not.