Closed GoogleCodeExporter closed 8 years ago
It's a matter of recompiling the library to update some internal reference
stuff.
I'll wrap up a few things and then make a release soon. I added a basic XNA 4.0
demo to the SVN trunk to try it out.
Thanks for the report!
Original comment by andres.traks
on 12 Oct 2010 at 6:18
I am also getting this error, I hope you find the time to recompile with the
current XNA 4 references to for example Vector3. I really would love to use
your wrapper in my project. I did try and download the trunk and recompile with
the new XNA reference however the trunk seems to be broken at the moment.
Original comment by jamie.go...@gmail.com
on 17 Oct 2010 at 12:12
My bad, trunk is ok, I hadn't included some of the libs.
I have recompiled using the latest XNA references and everything seems ok, I
did have a problem in that the latest demo references CollisionShapeArray,
which no longer seems to exist, I replaced and used the
AlignedCollisionShapeArray object instead, substituting the PushBack method
calls with Add method calls. I haven't had a chance to fully test yet though so
this may or may not be a show stopper.
Original comment by jamie.go...@gmail.com
on 17 Oct 2010 at 12:55
Yes, I prefixed some Arrays with "Aligned", because they wrap the
AlignedObjectArray class while others just wrap regular arrays. The new arrays
also inherit the generic IList interface, hence the PushBack->Add rename.
The benefit of implementing IList is that now we can see the contents of arrays
when debugging Bullet objects in Visual Studio. It also makes interacting with
the arrays much nicer, since .NET programmers are probably accustomed to ILists.
There are just a couple of things I want to finish in SoftBody before 0.11.
Expect a release today or tomorrow. After that I'll look into GPU acceleration,
which should be sweet.
Original comment by andres.traks
on 17 Oct 2010 at 2:33
Sweet, thanks for the work. I was gonna report the same error and I'm glad
you're gonna fix it soon.
Original comment by kittyfis...@gmail.com
on 18 Oct 2010 at 4:36
Well I got so far, now I'm getting:
Could not load file or assembly 'BulletSharp.dll' or one of its dependencies.
This application has failed to start because the application configuration is
incorrect. Reinstalling the application may fix this problem. (Exception from
HRESULT: 0x800736B1)
When I try and use anything in the library, the paths are all correct and I
have it set to copy the dll to local. This is the kind of problem when you
normally compile a dll to x64 and try and use it in an x86 app. I've been
through both ends and it seems they are both set to x86....
Any ideas?
Original comment by jamie.go...@gmail.com
on 18 Oct 2010 at 12:16
Go ahead and try the new release.
Original comment by andres.traks
on 18 Oct 2010 at 12:41
Perfect, thanks v much mate, I'll leave the compiling to you as I was obviously
doing something wrong!
Original comment by jamie.go...@gmail.com
on 18 Oct 2010 at 12:46
Original comment by andres.traks
on 18 Oct 2010 at 5:34
Original issue reported on code.google.com by
chaos...@mail.ru
on 12 Oct 2010 at 10:45