What steps will reproduce the problem?
1. created 500 rigid bodys for test Any number will do but the greater the
number of rigid bodys the faster memory leaks.
2. Repeatedly applied impulse with Body.ApplyImpulse(Vector3.Zero,Vector3.Zero)
(Same results with any value)
3. Task manager clearly shows ram usage going up by about 1mb every few
seconds. When I stop Body.ApplyImpulse() ram usage also stops going up.
4. The GC doesn't report any increase in ram.
What is the expected output? What do you see instead?
Everything works as expected except for the memory leak.
What version of the product are you using? On what operating system?
I'm using the latest svn builds of both BulletSharp And Bullet. Built using
VS10. Using Opentk release.
Please provide any additional information below.
32bit Windows Xp System
Original issue reported on code.google.com by sgs.ru...@gmail.com on 2 Apr 2011 at 11:19
Original issue reported on code.google.com by
sgs.ru...@gmail.com
on 2 Apr 2011 at 11:19