yoshinoToylogic / bulletsharp

Automatically exported from code.google.com/p/bulletsharp
MIT License
0 stars 0 forks source link

Memory leaking #26

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. created 500 rigid bodys for test Any number will do but the greater the 
number of rigid bodys the faster memory leaks.
2. Repeatedly applied impulse with Body.ApplyImpulse(Vector3.Zero,Vector3.Zero) 
(Same results with any value)
3. Task manager clearly shows ram usage going up by about 1mb every few 
seconds.  When I stop Body.ApplyImpulse() ram usage also stops going up.
4.  The GC doesn't report any increase in ram.

What is the expected output? What do you see instead?
Everything works as expected except for the memory leak.

What version of the product are you using? On what operating system?
I'm using the latest svn builds of both BulletSharp And Bullet. Built using 
VS10.  Using Opentk release.

Please provide any additional information below.
32bit Windows Xp System

Original issue reported on code.google.com by sgs.ru...@gmail.com on 2 Apr 2011 at 11:19

GoogleCodeExporter commented 8 years ago
This issue was closed by revision r262.

Original comment by andres.traks on 3 Apr 2011 at 10:57

GoogleCodeExporter commented 8 years ago
Thanks!

Original comment by andres.traks on 3 Apr 2011 at 10:58